ShadowMario/FNF-PsychEngine
Fork: 2323 Star: 1289 (更新于 1970-01-01 00:00:00)
license: Apache-2.0
Language: Haxe .
Engine originally used on Mind Games mod

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.
Installation:
Refer to the Build Instructions
Customization:
If you wish to disable things like Lua Scripts or Video Cutscenes, you can refer to the Project.xml file.
Inside Project.xml, you will find several variables to customize Psych Engine to your liking.
To start you off, disabling Video Cutscenes should be simple, simply delete the line "VIDEOS_ALLOWED" or comment it out by wrapping the line in XML-like comments, like this: <!-- YOUR_LINE_HERE -->
Same goes for Lua Scripts, comment out or delete the line with LUA_ALLOWED, this and other customization options are all available within the Project.xml file.
Softcoding (.lua/.hx)
For this you can head over to the wiki
There you can learn how to use the 212 PlayState funcions in your mod!
Credits:
- Shadow Mario - Main Programmer and Head of Psych Engine.
- Riveren - Main Artist/Animator of Psych Engine.
Special Thanks
- bbpanzu - Ex-Team Member (Programmer).
- crowplexus - HScript Iris, Input System v3, and Other PRs.
- Kamizeta - Creator of Pessy, Psych Engine's mascot.
- MaxNeton - Loading Screen Easter Egg Artist/Animator.
- Keoiki - Note Splash Animations and Latin Alphabet.
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform.
- EliteMasterEric - Runtime Shaders support and Other PRs.
- MAJigsaw77 - .MP4 Video Loader Library (hxvlc).
- iFlicky - Composer of Psync, Tea Time and some sound effects.
- KadeDev - Fixed some issues on Chart Editor and Other PRs.
- superpowers04 - LUA JIT Fork.
- CheemsAndFriends - Creator of FlxAnimate.
- Ezhalt - Pessy's Easter Egg Jingle.
- MaliciousBunny - Video for the Final Update.
Features
Attractive animated dialogue boxes:

New Main Menu
- A brand new menu that makes your experience even better!

Mod Support
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.

Atleast one change to every week:
Week 1:
- New Dad Left sing sprite
- Unused stage lights are now used
- Dad Battle has a spotlight effect for the breakdown
Week 2:
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
Week 3:
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
Week 4:
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's :eyes:)
- Henchmen die during all songs. Yeah :(
Week 5:
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
Week 6:
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
Cool new Chart Editor changes and countless bug fixes

- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with five example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
- GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
- No Animation: Character just hits the note, no animation plays.
Multiple editors to assist you in making your own Mod

- Working both for Source code modding and Downloaded builds!
Story mode menu rework:

- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
Credits menu

- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
Awards/Achievements
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)

Options menu:
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.

Other gameplay features:
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
- You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.
Psych Engine by ShadowMario, Friday Night Funkin' by ninjamuffin99
最近版本更新:(数据更新于 1970-01-01 00:00:00)
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